PROJECTS
The Forbidden Forest (Demo) (Visual Novel, 2023)
Producer/Game Designer/Narrative Designer/Writer/Programmer (Ren’py)
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Designed and developed the concept of the project.
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Crafted and developed the game's characters, narrative, scenarios, choices, and branching paths.
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Created and maintained documentation specifying all the narrative features and content for the game.
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Worked closely with a team of artists and a musician to craft a cohesive aesthetic for the game.
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Fully programmed the game using the Ren’py engine through Visual Studio Code.
Red's Choice (Twine, 2023)
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Designed and developed the concept of the project.
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Programmed the branching paths and options.
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Crafted and developed the game's characters, narrative, scenarios, choices, and branching paths.
EXPERIENCE
Narrative Designer (2023 - Present)
Freelance
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Worked on different projects as a Narrative Designer, designing the narrative structure of various games.
Playtester (2023 - Present)
Freelance
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Identify weaknesses in story, gameplay, aesthetics, and design choices in video games during their early stages.
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Test and provide important feedback on a variety of released and upcoming games for various companies in the video game industry.
Beta Tester (2017 - 2018)
Freelance/Volunteer
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Beta-tested games for Choice of Games LLC.
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Made sure there’s narrative consistency in interactive games where there are many branches, and choices have consequences.
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Maintained open communication with the runners of the beta test and the author of the game.
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Titles Include:
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7th Sea: A Pirate's Pact (2018)
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Werewolves: Haven Rising (2018)
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The Road to Canterbury (2018)
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The Hero Unmasked! (2017)
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EDUCATION
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The Narrative Department - Game Writing Masterclass II (2023)
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The Narrative Department - Game Writing Masterclass I (2023)
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Coursera - Story and Narrative Development for Video Games (2022)
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Waseda University - Master of Arts in International Relations (2020-2022)
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Central University of Venezuela - Bachelor's Degree in Psychology (2012-2017)
HONORS AND AWARDS
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Pixelles Game Incubator XI (2023).
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Selected among many applicants for a game incubator, which shows participants every step of the game-making process in 8 weeks. By the end of these 8 weeks, the participants must have completed a game of their own.
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Ministry of Education, Culture, Sports, Science and Technology of Japan (MEXT) Scholarship Recipient (2019).
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Highly competitive scholarship that grants full tuition to a Japanese university.
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SKILLS
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Proficient in: Visual Studio Code, Twine, Yarn Spinner, Ren’py, Adobe Creative Suite, Microsoft Suite, Google Suite, Trello, Git, Slack, and Discord.
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Languages: Spanish (Native), English (Business), Japanese (Conversational).
EXTRA INFO
I have a deep passion for video games. I am also passionate about social issues: I spend my free time reading and watching content to educate myself on the most pressing social issues that affect our society. I want to help create beautiful games while addressing said issues in a nuanced and empathetic way.